![]() Its important that if you follow this strategy you have a cook, a butcher and a tanner at embark, to maximize your butchery.ĮDIT : Combat wise, as an example my current embark just got rushed by giant keas, which are really nasty, they're more that a match for a dwarf unless he's trained and well equipped. ![]() I have ample food until the fall, and if necessary I can always butcher a couple of the female dogs. I then immediately butcher the animals that I used to pull the wagons and immediately start training the dogs into war dogs, (not because of meat yield, but because a snarling horde of 20+ wardogs is more than capable of defending my fortress against nearly anything until the first siege. Usually between 15 and 25 of them (I bring one male as well, lucky dog). Regarding food, instead of bringing overpriced crap with me, I instead bring as many female dogs as I can get my hands on. Regarding the food, I traditionally take 100-120 booze with me, which is enough to easily last me until the caravan gets here, which supplies me with enough to last until the third migrant wave, I then send the legion of dwarves out to pick berries and have enough booze made to for a year (or two, depends on biome). The only downside is that it means my third wave is absolutely colossal, sometimes 30-40 dwarves.) I clean out every single caravan that comes to my fort. I'll bring 10 of each ore with me, have EIGHTY bronze to start my fortress, and move immediately into serrated bronze disks, which sell for between 12 to the caravans. Even scarier is that the sunk cost is mostly in the anvil. Which is ludicrously overpowered, consider that each ore costs 6pts at embark, so one tin ore and one copper ore is 12pts total and yields 8 bars, which can be forged into hundreds of points worth of bronze picks and axes. Each smelting of bronze yields EIGHT bronze bars. Your woodcutter then starts chopping down trees while you quickly put together as much coal and picks as you desire. (This is instead of tools, the moment you embark you immediately break the wagon into three wood, build your furnace, smelter and forge, burn wood into coal, smelt bronze from ore, and make one axe. So for those of you that are curious, the following works REALLY well.ġ Anvil X Cassiterite X Malachite / Copper Nuggets / Or Tetrahedrite (Last resort, 50% more Expensive Embark) ![]() A friend and I were discussing various embark options and they thought the idea of taking zero food and no picks or axes was totally ludicrous, until I broke things down for them and their eyes lit right up. I thought that I would start us a thread discussing some alternative advanced embark strategies. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Want to start playing? Read this sidebar! ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |